Books, articles and reports
2008
Agosto, Denise E (2008), Sex, brains, and video games: a librarian’s guide to teens in the twenty-first century. Journal of the American Society for Information Science and Technology, Vol. 59, No. 12, Pp2033-2034
Armstrong, Annie (2008) Gamers in the library? The why, what and how of videogame tournaments for all ages. Journal of Academic Librarianship, Vol. 34, No. 5, Pp455
Arriaga, P; et al (2008) Are the effects of unreal violent video games pronounced when playing with a virtual reality system? Aggressive Behavior, Vol. 34, No. 5, Pp521-538
Cooperman, L (2008) Sex, brains, and video games: A librarian’s guide to teens in the twenty-first century. Reference and User Services Quarterly, Vol. 47, No. 4, Pp406
Evans, M; Karapu, R; Omura, S (2008) “It’s illegal - R18 means R18” www.parentline.org.nz
Gannon, Susanne (2008) Children, gender and video games: towards a relational approach to multimedia.Gender and Education, Vol. 20, No. 5, Pp551-552
Jimenez, JE & Rojas, E (2008) Effects of Tradislexia videogame on phonological awareness and word recognition in dyslexic children. Psicothema, Vol. 20, No. 3, Pp347-353
Kato, PM; et al (2008) A video game improves behavioral outcomes in adolescents and young adults with cancer: A randomized trial. Pediatrics, Vol. 122, No. 2, PpE305-E317
Ravaja, N; et al (2008) The psychophysiology of James Bond; Phasic emotional responses to violent video game events. Emotion, Vol. 8, No. 1, Pp114-120
Sun, DL; et al (2008) Computer games: A double-edged sword?Cyberpsychology & Behavior, Vol. 11, No. 5, Pp545-548
Wallenius,M & Punamaki, RL (2008) Digital game violence and direct aggression in adolescence: A longitudinal study of the roles of sex, age, and parent-child communication. Journal of Applied Developmental Psychology, Vol. 29, No. 4, Pp286-294
Wang, EST; et al (2008) The relationship between leisure satisfaction and life satisfaction of adolescents concerning online games. Adolescence, Vol. 43, No. 169, Pp177-184
2007
Aarsand, P (2007) Computer and video games in family life: The digital divide as a resource in intergenerational interactions. Childhood-A global journal of child research, Vol. 14, No. 2, Pp 235-256
Barlett, CP; Harris, RJ; Baldassaro, R (2007) Longer you play, the more hostile you feel: Examination of first person shooter video games and aggression during video game play. Aggressive Behavior, Vol. 33, No. 6, Pp486-497
Barr, P; Noble, J; Biddle, R (2007) "Video game values: Human-computer interaction & games" Interacting with Computers, Vol. 19, No. 2, Mar 2007
Beale, I et al (2007) Improvement in cancer-related knowledge following use of a psychoeducational video game for adolescents and young adults with cancer. Journal of Adolescent Health, Vol. 41, No. 3, Pp 263-270
Brenick, A et al (2007) Social evaluations of stereotypic images in video games - Unfair, legitimate or “just entertainment”? Youth & Society, Vol. 38, No. 4, Pp 395-419
Cummings, H; Vandewater, E (2007) Relation of adolescent video game play to time spent in other activities.
Archives of Pediatrics & Adolescent Medicine, Vol. 161, No.7. Pp 684-689
Dill, KE; Thill, KP (2007) Video game characters and the socialization of gender roles: Young people’s perceptions mirror sexist media depictions. Sex Roles, Vol. 57, No. 11-12, Pp 851-864
Fischer, P; Frey, D; Guter, S; Kubitzki, J (2007) Virtual driving & risk taking: Do racing games increase risk-taking cognitions, affects & behaviors? Journal of Experimental Psychology, Vol. 13, No. 1, Pp 22-31
Giumetti, G & Markey, P (2007) Violent video games & anger as predictors of aggression Journal of Research in Personality doi:10.1016/j.jrp.2007.02.005
Grusser, SM, Thalemann, R, Griffiths, MD (2007) Excessive computer game playing: Evidence for addiction & aggression? Cyberpsychology & Behavior, Vol.10, No.2
Jansz, J & Tanis, M (2007) Appeal of playing online first person shooter games Cyberpsychology & Behavior Vol. 10, No. 1, Pp 133-136
Lemmens, JS; Bushman, BJ; Konijn, EA (2007) "The appeal of violent video games to lower educated aggressive adolescent boys from two countries." Cyberpsychology & Behavior Vol. 10, No. 1, Feb 2007
Nikken, P et al (2007) Parents’ interest in videogame ratings and content descriptor in relation to game mediation. European Journal of Communication, Vol. 22, No. 3, Pp315-336
Porter, G; Starcevic, V (2007) Are violent video games harmful? Australasian Psychiatry, Vol. 15, No. 5, Pp422-426
Power, M (2007) Digitized virtuosity: Video war games and post-9/11 cyber-deterrence.Security Dialogue, Vol. 38, No. 2, Pp 271-288.
Wallenius, M, Punamaki, RL & Rimpela, A (2007) Digital game playing & direct & indirect aggression in early adolescence: The roles of age, social intelligence & parent-child communication Journal of Youth & Adolescence Vol.36, No. 3, Pp 325-336
Walsh, David; Gentile, Douglas (2007) 12th annual MediaWise video game report card. National Institute on Media and the Family
Before 2007
Anderson, C. A., Funk, J.B. & Griffiths, M.D. (eds) (2004).
'Video Games and Public Health' Journal of Adolescence.
Vol. 27, No. 1, February, 2004, p. 1-122.
Anderson, Craig A. (2003) "Video games and aggressive behavior".
In Ravitch, D. and Viteritti, J. P. (editors) Kid Stuff: Marketing
Sex and Violence to America's Children. US: John Hopkins University
Press.
Anderson, Craig A. (2004) Issues in parenting education "
Violence
in the media: its effects on children". Australia: Victorian
Parenting Centre & Young Media Australia, September 2004.
Anderson, Craig (2002) "Which video game to buy?" In
small screen
no.170/171 Dec. 2001/Jan 2002 p2, 9.
Anderson, Craig A. (2002) "Violent
video games and aggressive thoughts, feelings, and behaviors".
In Calvert, Sandra L.; Jordan, Amy B. & Cocking R. (editors)
(August 2002) Children in the Digital Age: The Role of Enterainment
Technologies in Children's Development. US: Praeger Pub.
Anderson, C. A., & Bushman, B. J. (2001) "Effects
of violent video games on aggressive behavior, aggressive cognition,
aggressive affect, physiological arousal, and prosocial behavior:
A meta-analytic review of the scientific literature". In Psychological Science, 12, 353-359.
Bartholow, B.D., & Anderson, C.A. (2002). "Effects
of violent video games on aggressive behavior: Potential sex differences".
Journal of Experimental Social Psychology, 38, 283-290.
Buchanan, Audrey M.; Gentile, Douglas A.; Nelson, David A.; Walsh,
David A. and Hensel, Julia (2002) What
Goes In Must Come Out: Children's Media Violence Consumption at
Home and Aggressive Behaviors at School.
US: National
Institute on Media and the Family.
Bushman, B.J., & Anderson, C.A. (2002). Violent
video games and hostile expectations: A test of the general aggression
model . Personality and Social Psychology Bulletin, 28,
1679-1686.
Dee, J. (2004). "End game: The Quest for Global Domination".
The Weekend Australian Magazine. 7-8 February, 2004, p. 20-25.
Fleming, M.J. and Rickwood, D.J. (2001) "Effects of Violent
Versus Nonviolent Video Games on Children's Arousal, Aggressive
Mood, and Positive Mood". In Journal of Applied Social Psychology,
Vol. 31, No. 10, p 2047-2071.
Griffiths, M. (2004) "Editorial: Can videogames be good for
your health?" In Journal of Health Psychology. Vol.
9, No. 3, 2004, p. 339344.
Henderson, L. (2002) "Playing video games and cognitive effects:
teenagers' thinking skills and strategies". In Barker, P. and
Rebelsky, S. (eds.), Proceedings of ED-MEDIA & ED-TELECOM
2002, Denver, 24-29 June. AACE: Charlottesville.
Kasteleijn-Nolst, T., et al (2002). "Video games are exciting:
a European study of video game-induced seizures and epilepsy".
In Epileptic Disorders, Vol. 4, No. 2, June, 2002, p. 121128.
Li, X. & Atkins, M.S. (2004) Early
childhood computer experience and cognitive and motor development.
Pediatrics. Vol. 113, No. 6, June, 2004, p. 17151722.
National Institute on Media and the Family (2001) Children
who play violent video games are more aggressive. US: National
Institute on Media and the Family.
http://www.mediafamily.org/press/20010419-1.shtml
Robinson, T.N. et al (2001) "Effects of reducing children's television
and video game use on aggressive behavior: a randomized controlled
trail". In Archives of Pediatrics & Adolescent Medicine,
v.155, Jan 2001, p.17- .
Sherry, John L. [2001] The effects of violent video games on
aggression: a meta-analysis. US, Indiana: Department of Communication,
Purdue University.
Smith, S. L.; Lachlan, K. and Tamborini, R. (2003) "Popular
Video Games: Quantifying the Presentation of Violence and Its Context".
Journal of Broadcasting & Electronic Media. Vol. 47,
No. 1, March, 2003, p. 5876.
Social Effects of Electronic Interactive Games: An Annotated
Bibliography. (2001) US: Mediascope.
http://www.mediascope.org
Unsworth, Gabrielle & Ward T (2001) "Video games and aggressive
behaviour". In Australian Psychologist vol. 36(3), November
2001, p184.
Wan, CS & Chiou, WB (2006) Why are adolescnts addicted to online gaming? Cyberpsychology & Behavior Vol. 9, No. 6, Pp 762-766

Websites
National Institute on Media and the Family's MediaWise
Videogame Report Card (US)

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