|
This topic contains:
- overall comments and recommendations
- details about
Resident Evil: Apocalypse's classification
and consumer advice lines
- a review of
Resident Evil: Apocalypse completed by Young
Media Australia (YMA) on 29 October 2004.
Overall comments and recommendations
Resident Evil: Apocalypse is a science fiction
/ horror movie, which is in YMA's view is rated too low
at ‘M—medium level violence, medium level coarse language'.
The movie is based upon the third in a video game series
of the same name. It targets adolescent males and in
particular those who enjoy violent shoot-em-up video
games. Most of the movie revolves around two sensuous
scantly clad women shooting or blowing up flesh-eating
zombies.
Adults are unlikely to enjoy this movie, which has a
nonsensical storyline, major flaws and predictable suspense.
| |
The film's combination of violence, horror, coarse
language, nudity and sexuality, makes it unsuitable
children and adolescents under the age of 15 years
with or without parental supervision |
| Children 15–17 |
For the same reasons, this movie is not recommended
for adolescents under the age of 18. |
About the movie
This section contains details about the movie, including its classification
by the Office of Film and Literature Classification (OFLC) and the
associated consumer advice lines.
|
Name of movie
|
Resident Evil: Apocalypse
|
|
Rating
|
M
|
|
Consumer advice lines
|
Medium level violence, Medium level coarse language
|
|
Length
|
93 minutes
|
YMA review
This review of the movie
Resident Evil: Apocalypse contains the following information:
A synopsis of the story
In the first Resident Evil film (rated MA 15+),
a virus capable of genetically altering people into flesh-eating
zombies was accidentally released in a top-secret underground
facility referred to as the Hive. At the end of the film,
the two heroes, Alice and Matt, survived the zombies,
only to be captured for experimentation by Umbrella Corporation
scientists.
In Resident Evil: Apocalypse Alice has awoken
from a drug induced sleep to find her body genetically
altered, with superhuman strength and combat abilities.
Matt, transformed into Nemesis, a genetically engineered
super bio-weapon, is now one of her many enemies. In
the meantime, the residents of Raccoon City have been
infected with the T-virus, and all but a few have become
flesh-eating zombies. A small band of survivors from
various walks of life, including Jill, a police officer,
must escape the zombies and the city before a nuclear
device is detonated, sterilising the city.
Use of violence
Research shows that children are at risk of learning
that violence is an acceptable means of conflict resolution
when violence is glamourised, performed by an attractive
hero, successful, has few real life consequences, is
set in a comic context and / or is mostly perpetrated
by male characters with female victims, or by one race
against another.
Repeated exposure to violent content can reinforce the
message that violence is an acceptable means of conflict
resolution. Repeated exposure also increases the risks
that children will become desensitised to the use of
violence in real life or develop an exaggerated view
about the prevalence and likelihood of violence in their
own world.
Resident Evil: Apocalypse is packed with graphic
violence. In one of the opening scenes, Jill walks into
a police station and shoots a number of detainees in
the head. She states, ‘shoot them in the head', a quote
which is then applied to every confrontation in the movie.
Both Alice and Jill are adept at kick boxing, shooting,
stabbing, pounding, and blowing up
any man, women child, dog or monster that get in their
way.
Violent scenes include:
- Alice running down the side of a skyscraper
killing a force of Umbrella Corporation bad guys
at the bottom
- Alice crashing a Harley motorbike through
a church's stained glass window, then flinging the
bike at a Licker (a nasty, mutated human bio-weapon)
while simultaneously blowing up the bike and the Licker.
- people having the heads twisted and
necks broken
- a knife embedded into a person's head
- people being shot in the head
- a woman committing suicide by jumping
off of a building
- people being riddled with machine gun
bullets, blown apart, and stabbed
- a child of middle-school age watching
her father being shot and killed
- blood soaked mutated dogs tearing and
ripping human bodies apart while dropping pieces of
flesh over the ground.
- victims of violence being reanimated
as zombies.
The characters in the film appear to be desensitised
to all acts of violence. For example:
- Jill must shoot her partner after he
is infected with the T virus. She is initially reluctant,
but eventually does so, with no apparent regret
- Alice displays no emotion in any situation
- the survivors are unmoved by a room
full of middle-school children zombies munching on
human flesh.
Material that may scare children
Under eight
Children under eight are most likely to be frightened
by scary visual images, such as monsters, physical transformations,
the death of a parent, or child abandoned or separated
from parents, children or animals being hurt or threatened
and / or natural disasters.
As children under the age of eight years lack the ability
to distinguish fantasy from reality, they would be terrified
by the violence and scary images in this movie. There
is a high probability that exposing young children to
this film could result in psychological trauma.
In addition to the violence listed above, scary images
are presented on a continuous basis, such as:
- flesh-eating zombies tearing their victims
throats out and devouring pieces of human flesh
- a child zombie covered in blood and
munching on a human arm
- people covered from head to foot in
blood
- mutated monsters with fangs and two
metre long tongues like lizard tongues
- the mutated monsters crawl over walls
and ceilings
- the Nemesis creature is very frightening
in appearance
- corpse-like mutants with worm ridden
heads rising from graves and clutching at the feet
of the survivors
- people transforming, with spikes tearing
through arms
- images that look like large worms crawling
under the skin
- Alice having wires and tubes protruding
from her head and other body parts
- Alice , with wires and tubes, suspended
in tank of liquid with air hoses protruding from her
mouth
- people being injected with a green looking
liquid
- the entire city destroyed by a nuclear
blast.
Aged eight to thirteen
Children aged eight to thirteen are most likely to be
frightened by realistic threats and dangers, violence
or threat of violence and / or stories in which children
are hurt or threatened.
The above mentioned images and scenes could also frighten
children between the ages of eight and thirteen years.
The scary and violent images presented in the film are
very realistic in appearance, and could still be traumatic
for them.
The frequency and manner in which violent confrontations
are presented, plus the behaviours and attitudes of the
heroes, may also contribute towards desensitising children
towards acts of violence and diminish their ability to
resolve social conflict with peers.
Over the age of thirteen
Children over the age of thirteen are most likely to
be frightened by realistic physical harm or threats,
molestation or sexual assault and / or threats from aliens
or the occult.
The nature and frequency of the scary and violent images,
as discussed above, the frequent use of very coarse language
and the film's presentation of anti-social attitudes
makes the viewing of Resident Evil: Apocalypse unsuitable
for all adolescents under the age of eighteen years.
Product
placement
Research shows that children, particularly children
under the age of eight, are vulnerable to product placement
in movies. Even if the child doesn't recall seeing a
particular brand in the movie, they are likely to choose
that brand in preference to another, if they have just
seen it used or displayed in a movie. This effect may
be exacerbated if the product is highlighted as part
of the story or if an actor or character they admire
is seen to endorse or enjoy the product.
The film is based upon the third series in the video
game of the same name, aimed at teenage males. The film
itself is structured like a video game and could be viewed
as one long promotion for the Resident Evil series of
video games.
Sexual references
The movie's two heroines, Alice and Jill, are portrayed
as glamorous and sexy and wear tight fitting costumes
at all times. For example, Alice spends the first ten
minutes of the film wrapped in a revealing towel, while
Jill is clad in a mini skirt and tube top.
Nudity and sexual activity
The film relies heavily upon the sex appeal of the
two main characters, Alice and Jill. There are two scenes involving Alice seen fully nude from
the side view. The scenes are not integral to the story.
In addition, in one scene, topless bikini clad zombies,
representing zombie prostitutes, attempt to entice non-infected
men into their clutches.
Use of substances
There is some mild substance use:
- Alice often smokes cigarettes; in one
scene Alice 's smoking habit is integral to her survival.
- a brief scene involving a man drinking
alcohol
Coarse language
Coarse language, ranging from the more mild ‘holy shit'
to extreme profanity was used repeatedly, and was represented
as a part of everyday language. The ‘F' word was used
extensively, for example: ‘fuck the orders, mother fucker,
who the fuck are you, fuck me, no fucking way, what the
fuck' and more.
The movie's message
The film sends the message that violence is the only
means, and an acceptable one, of resolving conflict.
The presentation of the character L.J., a foul-mouthed
wise cracking ghetto black, could encourage stereotyping
and prejudice.

|