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This topic contains:
- overall comments and recommendations
- details about Yu-Gi-Oh!—The Movie—Pyramid
of Light's classification and consumer
advice lines
- a review of Yu-Gi-Oh!—The Movie—Pyramid
of Light's completed by Young Media Australia
(YMA) on 19 September 2004.
Overall comments and recommendations
While Yu-Gi-Oh!
is bound to please loyal fans of the card game and TV
series, adults would find the story nonsensical while
the film itself appears as a low budget animation presented
on a large screen. The film specifically targets young
males between the ages of eight and sixteen years.
| Children under 8 |
Due to the frequency of violence and repeated
visual images of scary monsters, the film is not
suitable for children under the age of eight years,
particularly preschoolers. |
| Children aged 8–13 |
The frequency of the violence could be an issue
of concern for children over the age of eight years
including early adolescents. |
| Children over the age of 13 |
Most children over the age of 13 should be ok
to see this movie with or without parental guidance. |
About the movie
This section contains details about the movie, including its classification
by the Office of Film and Literature Classification (OFLC) and the
associated consumer advice lines.
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Name of movie
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Yu-Gi-Oh!—The Movie—Pyramid of
Light
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Rating
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PG
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Consumer advice lines
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Low Level Violence
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Length
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91 minutes
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YMA review
This review of the movie Yu-Gi-Oh! contains
the following information:
A synopsis of the story
Yu-Gi-Oh! is a 90-minute cartoon representation
of the card game Yu-Gi-Oh, which is based upon a Japanese
comic book. In the movie, the main character, Yugi Moto
is the world's number one Duel Master. Yugi's alter ego
is Pharaoh, whom Yugi can summon to assist him in winning ‘Duel
Monsters', a card game involving holographic monsters
that do battle. His arch-enemy is a video game entrepreneur
named Seto Kaiba. Anubis, the Egyptian god of the dead
is another enemy who wants to take revenge against Pharaoh.
Kaiba challenges Yugi to a duel during which both players
activate an array of monsters, magicians, knights and
Egyptian gods. Yugi and his friends fend off hordes of
rotting Mummies and attempt to destroy Anubis and save
the world.
Use of violence
Research shows that children are at risk of learning
that violence is an acceptable means of conflict resolution
when violence is glamourised, performed by an attractive
hero, successful, has few real life consequences, is
set in a comic context and / or is mostly perpetrated
by male characters with female victims, or by one race
against another.
Repeated exposure to violent content can reinforce the
message that violence is an acceptable means of conflict
resolution. Repeated exposure also increases the risks
that children will become desensitised to the use of
violence in real life or develop an exaggerated view
about the prevalence and likelihood of violence in their
own world.
-
The entire film consists of cartoon
characters performing acts of violence, as the sole
aim of the game ‘Duel Monsters' is for one player's
monsters, magicians, knights, fairies etc to defeat
the opposing player's monsters, magicians, knights
and fairies through acts of violence. The more violent
and powerful the monster, magician, knight or fairy,
the greater the player's chance of winning.
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The monsters
were gigantic, powerful and terrifying, the knights
wore shiny armour and were valiant, the magicians
were dark, powerful and mysterious and the fairies
powerful, impish, and sensuous. No duel monster
was presented as weak or ineffective, and when clowns
were used they were presented as evil and wicked
rather than funny or silly.
- As all of the Duel Monsters were holographic
images, there were no real life consequences resulting
from their violent acts. When a monster, knight or
fairy was killed, they simply disappeared, and when
the right card was activated, the dead could be instantly
bought back from the grave. At times the players
themselves would be attacked by an opposing player's
monster. For example, during one duel Pharaoh was
impaled through the back with a sword, but as the
monster was holographic, so too was the wound, with
Pharaoh only temporarily wounded.
- While adults would interpret the characters presented
in Yu-Gi-Oh and their violent acts as comical if not
ridiculous, young adolescents and especially younger
children would interpret the violent acts in a far
more realistic and meaningful manner.
- The film presented both male and female
Duel Monsters with both being equally adept in their
use of violence, as were fairies, magician and elves.
However, on the whole male characters were the more
powerful and successful fighters. The players themselves
were only ever males and at no point during the film
did a female character appear as a player.
Material that may scare children
Under eight
Children under eight are most likely to be frightened
by scary visual images, such as monsters, physical transformations,
the death of a parent or child abandoned or separated
from parents, children or animals being hurt or threatened
and / or natural disasters.
Many young children, particularly preschoolers, would
find the monsters terrifying:
- many of the monsters were gigantic
and resembled dragons, dinosaurs or demons capable
of vomiting fire
- monsters had rows of razor sharp teeth,
dagger like claws, demonic eyes and wings etc.
- in some instances, several of the monsters were able
to join together to form super monsters
- the knights, paladins and magicians
had a dark and threatening appearance
- at one point, a creature resembling
a mutated octopus appeared with tentacles that infected
the opponent's deck of cards with a virus.
Other scenes that could disturb children under the age
of eight are:
-
Yugi and his friends were chased by
decomposing Egyptian mummies with images of separated
body parts such as hands and heads pursuing the children
-
scenes
involving explosions and a collapsing building,
rubble falling on the heads of Yugi's friends
-
players themselves were attacked by
the duel monsters and were struck by fire and power
beams, kicked in the back, received a giant injection
in the bottom, had the life force suck out of them
- Pharaoh's smoking body collapsed on the ground, being
impaled through the back with a sword.
Aged eight to thirteen
Children aged eight to thirteen are most likely
to be frightened by realistic threats and dangers,
violence or threat of violence and / or stories in
which children are hurt or threatened.
Children between the ages of eight and thirteen in general
should be capable of appreciating the comical, non-realistic
nature of the Duel Monsters and associated violence.
However, the frequency with which the violent images
are presented may have negative effects on this age group.
Over the age of thirteen
Children over the age of thirteen are most likely to
be frightened by realistic physical harm or threats,
molestation or sexual assault and / or threats from aliens
or the occult.
The comical and non-realistic nature of the monsters
and violence would be interpreted by children over the
age of thirteen years as just that. However, it is still
possible that the frequency with which the violent images
are presented may have negative effects on adolescents
over the age of thirteen.
Product placement
Research shows that children, particularly children
under the age of eight, are vulnerable to product placement
in movies. Even if the child doesn't recall seeing a
particular brand in the movie, they will choose that
brand in preference to another, if they have just seen
it used or displayed in a movie. This effect may be exacerbated
if the product is highlighted as part of the story or
if an actor or character they admire is seen to endorse
or enjoy the product.
The entire movie was about the Yu-Gi-Oh product and
an extensive line of Yu-Gi-Oh cards and gadgetry was
used throughout the movie. The film could easily be interpreted
as a 90 minute commercial designed to entice the child
audience into buying booster packs of cards.
Sexual references
The film contained no sexual references.
Nudity and sexual activity
There were no scenes involving nudity or sexual activity.
However, fairies and female elves were represented as
attractive young females with well formed breasts, wearing
short skirts and low cut tops showing lots of cleavage.
Use of substances
There were a few references to substances:
- one
of the characters, Pegasus, has a nightmare
and when he wakes up makes reference to not consuming
white wine before going to bed
- Pegasus lounges by the
pool consuming a glass of red wine and makes reference
to the wine. An image of a vintage bottle of wine
on a table next to the pool was included in the scene.
- one of the duelling scenes involved
a fairy called ‘Injection Fairy'. Injection Fairy
appeared as a sensuous young woman holding a
syringe the size of the fairy. Injection Fairy
used the syringe to inject the opposing player
in the bottom. The scene appeared as comical
and non-realistic.
Coarse language
There was no use of coarse language.
There was some use of toilet humour and one reference
to vomiting ‘I'm going to blow chunks'. There was also
some use of sarcasm and put-downs.
The movie's message
The take home messages of Yu-Gi-Oh are that
good will triumph over evil and that friendship never
fails.
Positive values presented in the movie that parents
may wish to encourage include: friendship, loyalty and
endurance through adversity.
Parents may wish to discuss the film's continuous use
of violence as a means of conflict resolution, and the
manner in which the film presented unequal gender roles.

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