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This topic contains:
- overall comments and recommendations
- details about Scooby Doo 2: Monsters Unleashed's classification
and consumer advice lines
- a review of Scooby Doo 2: Monsters Unleashed completed
by Young Media Australia (YMA) on 3 April 2004.
Overall comments and recommendations
The infantile humour in Scooby Doo 2 will appeal to children
and adolescents particularly the flatulence scenes with Scooby Doo.
However most adults will find this most boring as the story line
is very thin and the monsters have all been seen before.
| Children under 8 |
Due to the level of scariness, this movie is not recommended
to children under 8. |
| Children aged 813 |
Children aged 813 might need some parental guidance
to view this movie. |
| Children over the age of 13 |
Children over 13 should be okay to see this movie with or
without parental guidance. |
About the movie
This section contains details about the movie, including its classification
by the Office of Film and Literature Classification (OFLC) and the
associated consumer advice lines.
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Name of movie
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Scooby Doo 2: Monsters Unleashed
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Rating
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PG
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Consumer advice lines
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Mild horror, Low level violence
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Length
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93 minutes
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YMA review
This review of the movie Scooby Doo 2: Monsters Unleashed
contains the following information:
A synopsis of the story
The Mystery Inc. gang are invited as celebrity guests to the opening
of the Coolsville Monster Museum. Patrick the curator has put together
a collection of monster costumes and exhibits, and Heather Jasper,
a news reporter, is there to record the event. However during the
night a storm breaks out smashing a large window in the ceiling.
At that moment a Pterodactyl exhibit comes alive, breaks out of
its cage and starts flying around the room creating havoc. Also
an evil looking caped creature with a black iron mask appears in
the roof threatening everyone in Coolsville. The Mystery Inc gang
set out to find out what happened to Jonathon Jacobo who was the
original pterodactyl ghost. He had been imprisoned for his evil
deeds and was thought to have died while attempting to escape.
The gang are led to Wickles Manor, a spooky place where monsters
are being created and set loose to terrorise the citizens of Coolsville.
Scooby and Shaggy set out on their own to prove that they are real
detectives while Fred, Daphne and Velma try to think of a way to
stop the monsters. They retreat to their hideaway where Velma discovers
how to reverse the monster making machine. They will then be able
to destroy all the monsters if they can get back to Wickles Manor
and replace the part in the machine. However they are discovered
by a monster there and are chased in their van back to Wickles Manor.
There is a big fight between the monsters and Fred, Daphne and Velma
and it seems as though the monsters will win until Scooby Doo comes
to the rescue.
Use of violence
Research shows that children are at risk of learning that violence
is an acceptable means of conflict resolution when violence is glamourised,
performed by an attractive hero, successful, has few real life consequences,
is set in a comic context and / or is mostly perpetrated by male
characters with female victims, or by one race against another.
Repeated exposure to violent content can reinforce the message
that violence is an acceptable means of conflict resolution. Repeated
exposure also increases the risks that children will become desensitised
to the use of violence in real life or develop an exaggerated view
about the prevalence and likelihood of violence in their own world.
There is quite a lot of violence in this movie, mainly comic style
with no real life consequences:
- Fred and Daphne fight the ghost knight with swords. Fred gets
knocked out. Daphne nearly gets chopped by the sword.
- Velma kicks the ghost knight in the groin.
- In a night club, the Mystery Inc. gang are used as targets
in a dart board.
- A fire breathing monster shoots arrows that nearly hit Fred.
- A monster shoots steel arrows at the van which penetrate near
Daphne and Velma. The arrows are attached to chains which the
monster pulls the van with. Fred reverses the van knocking the
monster into a lake.
- Fred shoots at the pterodactyl with a blow torch.
- The pterodactyl pulls the gang out of the back of the van and
they are dragged along behind until they nearly crash into a large
truck.
- Fred jousts with the ghost knight using a pipe. They both get
knocked off their mounts (Fred is riding a motor bike).
- Daphne fights with a large electrical monster which sends her
flying.
- A blob monster spreads over all of the gang almost suffocating
them.
Material that may scare children
Under eight
Children under eight are most likely to be frightened by scary
visual images, such as monsters, physical transformations, the death
of a parent or child abandoned or separated from parents, children
or animals being hurt or threatened and / or natural disasters.
There is a lot in this movie that would scare children in this
age group. The monsters are all scary looking, some one-eyed skeletons,
one large hairy monster with round yellow eyes, the evil looking
black caped creature who looks and sounds like Darth Vader, the
blob which changes shape continuously and the pterodactyl.
As well as the violent scenes mentioned above the following would
also scare children in this age group:
- The Pterodactyl flying around everywhere screeching and snatching
up people.
- Fred, Daphne and Velma fall through a trapdoor into Wickles
Manor. They are trapped in a round cage which rolls down through
the building, which is derelict and dirty.
- There are scary masks and statues of gargoyles in the house.
- Mr. Wickles says he would like to tear Mystery Incs eyes
out of their skulls.
- Scooby drinks some liquid in the fridge and turns into a monster.
- Shaggy drinks some liquid and his body changes into a females.
- He then drinks some other liquid and he changes into a muscle
man.
- A ghost ship flies through the city with the ghost knight as
captain.
- The blob appears as a large hand through a drain and then grows
into a huge shape and spreads out across the city.
- Velma almost falls through a crack in a bridge.
- Daphne rips off the iron mask to reveal Heather Jasper. She
then rips off Heathers face to reveal Jonathon Jacobo.
Over the age of eight
Children aged eight to thirteen are most likely to be frightened
by realistic threats and dangers, violence or threat of violence
and / or stories in which children are hurt or threatened
Children over the age of thirteen are most likely to be frightened
by realistic physical harm or threats, molestation or sexual assault
and / or threats from aliens or the occult.
Most children in this age group would understand it is only fantasy
and as its set in a comic context would not be scared.
Product placement
Research shows that children, particularly children under the
age of eight, are vulnerable to product placement in movies. Even
if the child doesnt recall seeing a particular brand in the
movie, they will choose that brand in preference to another, if
they have just seen it used or displayed in a movie. This effect
may be exacerbated if the product is highlighted as part of the
story or if an actor or character they admire is seen to endorse
or enjoy the product.
The following products were displayed or used in this movie:
Sexual references
There are not really any sexual references except for when Shaggy
turns into a woman and he admires his body. Also Velma
dresses in a tight red leather body suit to impress Patrick.
Nudity and sexual activity
There is no nudity or sexual activity.
Use of substances
There is some use of substances including:
- There is drinking of alcohol at the night club.
- Shaggy and Scooby Doo sniff an aerosol cream can and appear
to get high.
Coarse language
There is a little coarse language:
- When the fans greet Mystery Inc. one of Scoobys fans
wears a placard reading sniff my butt.
- When Velma kicks the ghost knight in the groin he says shes
kicked the knight in the round tables.
The movie's message
There is no real take home message in this movie.
Values parents may wish to encourage include:
- dont be afraid to be yourself.
Values parents may wish to discourage include:
- violence as a way to solve conflict
- irresponsible behaviour is cool and funny
- sniffing aerosol cans is fun.

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