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This topic contains:
- overall comments and recommendations
- details about Spy Kids 3D: Game Over's classification
and consumer advice lines
- a review of Spy Kids 3D: Game Over completed by Young
Media Australia (YMA) on 13 December 2003.
Overall comments and recommendations
Spy Kids 3D starts with the promise of an interesting concept,
mixing reality with virtual reality but quickly slips into a simplistic
plot. Quips such as revenge doesnt solve anything
and can you forgive yourself are thrown in, in an attempt
to justify the story. Grandfather Valentine is apparently able to
forgive the Toymaker for putting him in a wheelchair; the Toymaker
is able to forgive himself and gives up his ambition to take over
the world. The 3D effects are what make this movie entertaining.
| Children under 5 |
Due to the level of scariness and violence in this movie it
is not recommended for very young children. |
| Children aged 5 to 8 |
Children aged five to eight will need parental guidance to
view this movie. |
| Children aged 813 |
Some children in the eight to thirteen age bracket may still
need some parental guidance with this movie. |
| Children over the age of 13 |
Would be okay to see this movie with or without parental guidance. |
About the movie
This section contains details about the movie, including its classification
by the Office of Film and Literature Classification (OFLC) and the
associated consumer advice lines.
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Name of movie
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Spy Kids 3D: Game Over
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Rating
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PG
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Consumer advice lines
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Low level violence
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Length
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84 minutes
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YMA review
This review of the movie Spy Kids 3D: Game Over contains
the following information:
A synopsis of the story
Juni Cortez. ex-OSS agent, is called back to active duty to rescue
his sister Carmen who is trapped on the fourth level of a computer
game called Game Over. The game, invented by the evil Toymaker,
is a trap intended to take over the minds of the worlds children
and thus the future of the world. Carmen was sent into the game
to shut it down and now Juni has just twelve hours to close it down
before the game goes online.
Juni lands in the virtual reality game and has to battle pogo
trolls, robots, programmers, the deceiver and various robotic monsters
to reach level 5. He starts with nine lives and quickly loses several.
He enlists the aid of his grandfather, a cripple, who lost the use
of his legs due to the Toymaker several years earlier. In the game,
Grandfather regains the use of his legs and is transformed into
a large and powerful ally. Together they overcome all the obstacles
to reach Carmen. From there they have to reach the next level which
has never been done before and where they will be able to shut down
the game. To get there they have to swim through a lava ocean. Once
there Grandfather has an old score to settle with the Toymaker with
interesting results.
Use of violence
Research shows that children are at risk of learning that violence
is an acceptable means of conflict resolution when violence is glamourised,
performed by an attractive hero, successful, has few real life consequences,
is set in a comic context and / or is mostly perpetrated by male
characters with female victims, or by one race against another.
Repeated exposure to violent content can reinforce the message
that violence is an acceptable means of conflict resolution. Repeated
exposure also increases the risks that children will become desensitised
to the use of violence in real life or develop an exaggerated view
about the prevalence and likelihood of violence in their own world.
There is quite a lot of virtual violence in this movie
enhanced by the 3D effects. There is a lot of fighting, falling
and crashing into objects with no real life consequences. The following
scenes are an example of what happens:
- Pogo trolls chase Juni and poke out their long tongues. Juni
grabs a tongue and twirls the troll through the air knocking the
troll out.
- Juni bounces off a target which propels him into space
he crash lands on the moon.
- Juni has to fight Demetra from the top of giant robotic monsters.
The children do the actions with their hands, but the robots do
the actual fighting.
- During a high speed motorised machine race, a large machine
with pincers grabs Junis machine from above him leaving
him on a wheel hub.
- Juni and another boy Arnold, have to fight with laser beams;
Arnold traps Juni with claws.
- A giant lava monster throws lava rocks at the children.
- Large robotic monkeys leave the game and enter the real world
where they cause much destruction. Junis family fight them
off managing to destroy them all.
Material that may scare children
Under eight
Children under eight are most likely to be frightened by scary
visual images, such as monsters, physical transformations, the death
of a parent or child abandoned or separated from parents, children
or animals being hurt or threatened and / or natural disasters.
Younger children in this age group would probably be scared by
the monsters and robotic creatures in this movie. The virtual reality
makes it all very unrealistic and the older children in this age
group might not find it scary.
The 3D effect adds to the fun and would also increase the scariness
for younger children. As well as the violence mentioned above, children
in this age group would probably also be scared by the following
scenes:
- Carmen floats in suspended space while she is trapped in the
game.
- Grandfather transforms from being in a wheelchair into a large
powerful person while hes in the game then reverts back
to being in a wheelchair afterwards.
- The fact that the robots leave the game and enter the real
world.
- One of the robotic monkeys almost swallows Carmen.
Aged eight to thirteen
Children aged eight to thirteen are most likely to be frightened
by realistic threats and dangers, violence or threat of violence
and / or stories in which children are hurt or threatened
Children in this age group would probably not be scared by this
movie as they would understand it is only portraying a video game.
Over the age of thirteen
Children over the age of thirteen are most likely to be frightened
by realistic physical harm or threats, molestation or sexual assault
and / or threats from aliens or the occult.
Children over the age of thirteen would not be scared by this
movie.
Sexual references
There are no sexual references in this movie.
Nudity and sexual activity
There is no nudity or sexual activity in this movie.
Use of substances
There is no use of substances in this movie.
Coarse language
There is no coarse language in this movie.
The movie's message
The underlying theme of this movie is forgiveness of others and
self.
Values parents may wish to encourage include:
- friendship
- co-operation
- forgiveness of others and self.
Values parents may wish to discourage include the use of violence
as a way to get ahead.

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