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This topic contains:
About the movie
This section contains details about the movie, including its classification
by the Office of Film and Literature Classification (OFLC) and the
associated consumer advice lines.
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Name of movie
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Scooby Doo
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Rating
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G
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Consumer advice lines
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Some scenes may scare very young children
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Length
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86 minutes
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Extract from the OFLC decision about classification
Reasons for the decision
The film is adapted from the TV cartoon series and follows the
adventures of Scooby Doo and the gang as they solve another mystery.
The characters explore a haunted house. ‘Spooky Castle’ and ghosts
and monsters appear throughout the film. However, the film has a
light tone and events occur within a comedic context. Although the
characters are placed in obviously dangerous situations (such as
a conveyer belt heading towards slashing blades, falling down dark
wells etc), they are always rescued in the nick of time, without
coming to any real harm and good inevitable triumphs over evil.
Decision
In the Board’s view the film is appropriately located within the
G classification. The film does not contain any material that will
be harmful or disturbing to children and is suitable for all viewers.
YMA review
This review of the movie Scooby Doo contains the following
information:
- a synopsis of the story
- use of violence
- material that may scare children
- sexual references
- use of alcohol and other drugs
- the movie’s message
- overall comments
A synopsis of the story
Mystery Inc disbands due to petty squabbles and jealousies but
is reunited two years later when each of the team receives an invitation
from Mr. Mondavarious to solve the mystery on Spooky Island. The
group arrives to find a haunted amusement park where vacationing,
rowdy punks are being turned into zombies resembling well behaved
college students. There are plenty of monsters and evil villains
on this island who perform all manner of horrific and supernatural
deeds such as voodoo rituals and breathing out green vapour which
renders the victim unconscious. The five heroes, Fred, Daphne, Velma,
Shaggy and Scooby Doo decide it is better to work as a team to uncover
the plot. Together they meet all kinds of dangerous situations which
they tackle head on. There is much fighting and cartoon type violence
where a lot of people get hit but are apparently unhurt. Daphne
performs a major martial arts sequence in which she defeats a burly
guard twice her size.
The team discover that the evil villain is stealing peoples’ “protoplasm”
or soul which is then placed in a large swirling pool. The villain
manages to take Fred, Daphne and Velma but Shaggy lifts their protoplasms
out of the pool and returns them to their bodies. It takes some
time for the protoplasms to find the right body with the consequence
that Daphne is speaking in Fred’s voice and Fred is speaking in
Daphne’s etc. until they get sorted out. By pulling off his face
they discover that the evil villain in the body of Mr. Mondavarious
is in fact Scrappy Doo who wants to take his revenge on the team
for abandoning him when he was a puppy. We then see Scrappy Doo
transform into a huge dog monster intent on taking over the world.
The Mystery Inc team solve the day however and everyone is returned
to their normal selves and Scrappy Doo is taken away.
Fred and Daphne get each other, Shaggy gets a girlfriend called
Mary Jane and Velma meets a new boyfriend.
Use of violence
- Violence is often performed by the heroes, particularly Fred
and Daphne, and is successful.
- It has few real life consequences—it is unlikely Daphne could
defeat a burly guard twice her size with all her martial arts
expertise. Also no-one seems to get hurt or stays unconscious
for long.
- The movie is set in a comic context which includes the violent
episodes—there is an element of unreality about the violence as
in a cartoon, but younger children would not discern this.
Material that may scare children
For children under seven there are many images and visuals that
they may find scary:
- Ghosts
- Monsters
- Grotesque creatures
- Evil looking real dwarves
- Haunted amusement park
- Haunted castle where objects come to life
- Velma and Fred narrowly miss being chopped in half by huge
swinging blades
- Monsters breathing out green vapour
- Monsters roaring loudly
- Ghost trying to set Scooby Doo on fire
- Monster totem pole that speaks
- Talking skeleton
- Loud drums
- Man performing voodoo ritual on a dead chicken with a large
knife
- Mary Jane’s face turns really evil and then she stretches it
back to normal
- Mary Jane speaks in a man’s voice
- When protoplasms are re-entering bodies, the bodies writhe
and expel the monster from within, which then disintegrates
- Scrappy Doo transforms into huge evil dog monster
- Daphne talking in Fred’s voice
For school aged children, much of the violence is unrealistic,
which at this age they would be able to discern. However the Mystery
Inc team are threatened by violent men which could be perceived
as real. Scooby Doo is also threatened by monsters and with having
to be a “pure sacrifice” for Scrappy Doo to achieve his ends. Some
in the younger end of this age bracket could be scared by this.
Sexual references
There are a few sexual references and innuendo in this film. The
girls, particularly Daphne, wear skimpy clothes and reveal much
cleavage. When Fred is inside Daphne’s body he says he can see himself
(Daphne) naked.
Use of alcohol and other drugs
There is innuendo of drug use by Shaggy. He is shown in his van
with smoke drifting out of the top only to see that it is meat cooking.
Also his girlfriend’s name is Mary Jane which is often a colloquialism
for marijuana. When Mary Jane at one time breathes ‘green stuff’
on him he says “like wow”.
There is drinking of alcohol on the plane and on the island. Velma
is given a drink “on the house” which is spiked and she appears
drunk.
The movie’s message
The main take-home message of this movie is that it is okay to
use violence if it beats the bad guy.
Values shown in the movie parents may wish to encourage are friendship,
teamwork and equal gender roles.
Values shown in the movie that parents may wish to discourage are
that violence is a way to solve conflict, attractive people are
usually not bright, intelligent people wear thick rimmed glasses
and well behaved college students are zombies.
Overall comments
There is not much in this film that adults would enjoy. The characters
are shallow and vain, the plot is well worn and the humour is slap
stick. It is made as a children’s’ film but young children in particular
would find this film too scary. The toilet humour would appeal to
the middle age seven to twelve year group particularly the scene
where Shaggy and Scooby Doo have a belching and flatulence competition.
Although the girls are portrayed as being able to look after themselves
Daphne still appears weak and insipid. Much of the scary stuff is
explained away such as in the beginning Daphne is taken by a flying
ghost who turns out to be a man with balloons on him. This is good
for children with reasoning skills but younger children would already
be scared by this and might not take in the explanation.
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Children under 5
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I would not recommend this film to children under five.
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Children aged 5–7
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Might be able to view this with parental guidance
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Children aged 8–12
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Might be able to see this film on their own, depending on
the parents’ assessment.
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Children over the age of 12
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Could see this with or without parental guidance.
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American reviews
Scooby
Doo
Scooby
Doo
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