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This topic is an overview about choosing the best media for children.
The general principles are to choose programs that:

Children need truth and diversity
For optimal development children need access to a diverse range
of media experiences that:
- expand their horizons, rather than limit them
- give them truthful insights into how other people live, relate,
and solve problems
- allow them to laugh
They need a story world that offers many variations and possibilities.
Themes of violence, and product linked TV programs, films and
videos should be avoided.

Children need access to programs and products
that are age specific
Children have different perceptions and understanding of visual
content at different ages and stages. Young children will focus
on images, and won't follow plots; camera angles can hinder understanding.
Many themes can be tackled in children's programs but they need
to be dealt with from the point of view of the child and their likely
understanding.
- Children have different perceptions and understanding of visual
content at different ages and stages.
- Young children will focus on images, and won't follow plots;
camera angles can hinder understanding.
- Many themes can be tackled in children's programs but they
need to be dealt with from the point of view of the child and
their likely understanding.
The Australian Broadcasting Authority's Children's Television
Standards use five criteria to determine whether programs qualify
for the ABA's special quotas for preschool children (P) or for primary
school aged children (C). Programs must:
- be made specifically for children or groups of children within
the preschool or primary school age range, and
- be entertaining
- be well produced using sufficient resources to ensure a high
standard of script, cast, direction, editing, shooting, sound
and other production elements
- enhances a child's understanding and experience, and
- be appropriate for Australian children.

Children need programs or products that are
suitable for their age group
While some programs or products will be made specifically for
children, others of more general interest can be quite suitable
for children to watch. These are usually classified G.
Use the classification system
A useful guide to whether a program or product is suitable for
children of particular ages, is to check its classification. Most
TV programs (excluding news and current affairs programs), all cinema
films and home videos, and computer games must be classified. As
a rough guide:
- G · suitable for all ages to watch and / or play
- G8 · only available for computer games
- indicates that the game is suitable for those eight and
over
- PG · parental supervision may be needed for children
under 15 years
- M15+ · content is not recommended for those under 15
years
- MA15+ · has legal force
- access is available only to those 15 years and over except
if accompanied by a parent or guardian
- R18+ · has legal force
- access is only available to those 18 years and over
For more detailed information see Classification
On Television
On commercial TV there will be quotas of programs (one half hour
per day for preschool children, "P" classified) and 260
hrs per year (or 5 hrs per week) for primary school aged children
("C" classified), that are classified by the ABA as meeting
the above 5 criteria. Look out for these on commercial TV.
The ABC screens many quality programs made specifically for preschool
children and for older children in the mornings and after school.
Computer Games
See Choosing good
computer games
Internet
See Websites
- selected sites and reviews
Related topic
Classifications

Craig Anderson on Video Games
A number of people have asked for advice on purchasing video games
for children and adolescents. There are many wonderful nonviolent
video games on the market. Some have some type of educational theme.
Others are more purely entertainment.
I do not endorse particular products because doing so might lead
to an appearance of a conflict of interest, which would detract
from my primary role as a neutral expert scholar on video game effects.
However, I have developed the following set of guidelines to help
people avoid purchasing video games that have features which research
suggests can cause harm. One cannot simply judge by the ratings
provided by the video game industry [B. Biggins] [in
Australia's case, the OFLC, ] because even games rated as being
appropriate for everyone (the ESRB rating of "E") [B. Biggins]
[in Australia this is 'G"] sometimes contain aggressive
aspects that are potentially harmful.
How can you tell if a game is potentially harmful?
- Play the game, or have someone else demonstrate it for you.
- Ask yourself the following 6 questions:
- Does the game involve some characters trying to harm others?
- Does this happen frequently, more than once or twice in
30 minutes?
- Is the harm rewarded in any way?
- Is the harm portrayed as humorous?
- Are nonviolent solutions absent or less "fun" than the
violent ones?
- Are realistic consequences of violence absent from the
game?
- If two or more answers are "yes", think very carefully about
the lessons being taught before allowing your child access to
the game.
Below are web addresses of several useful web sites that parents
will find very helpful. The first is a listing of my research articles
which deal with media violence. The more recent ones can be downloaded
from this web page. The last two book chapters listed may be of
particular interest to people who are not behavioral researchers--they
have less technical jargon than the articles written primarily for
other researchers.
The web sites listed below are all explicitly constructed for a
more general audience.
Craig A. Anderson
Chair Department of Psychology
Iowa State University
Related topic
Classifications

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