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Computer and video games are programs that are designed for recreational
use. They can be used on a variety of platforms, that is on many
different types of machines, systems or devices. Many children get
a lot of enjoyment out of playing video games and they can provide
a healthy avenue for relieving tension and practising visual, problem-solving
and fine motor skills. However, there are dangers associated with
computer and video game use. For more detailed information about
computer and video games, including their associated risks, see
related topic Overview of
computer and video games.
This topic aims to assist parents in helping their children develop
healthy use of computer and video games. It covers:

The impact of computer and video games
It is helpful to be clear in your own mind about the potential
impact of computer and video games. Dr Craig Anderson, one of the
leading researchers on video game violence, has produced a simple
three point summary, stating:
- learning happens
- content matters
- venting (the theory that players get rid of angry feelings
when they play computer games) doesnt work.
Research indicates that:
- children are more likely to learn that violence is an acceptable
way to solve conflict if the violent behaviour is rewarded.
- children need to learn that violent behaviour does have consequences.
- the more graphic the violence, the greater the impact.
- practising violence against other humans teaches at some level
that violence against others is OK.
- sexual violence can be dangerous learning, particularly for
adolescent boys who are at the developmental stage of learning
how to relate to women.
What to look for in choosing a game
Be aware that computer and video games are big business and that
they are being actively marketed to your children. What might seem
harmless entertainment can actually be very harmful to preschoolers,
yet even adults can sometimes be tricked into thinking
some games and programs are suitable for families by a combination
of clever promotion and advertising.
The following pointers should help you in choosing good computer
and video games.
Check the cover of the game
If the title and picture on the cover of the game include violence
and sexual themes, you can assume these themes are also in the game.
All video covers (for sale or hire) must clearly display the Office
of Film and Literature Classification (OFLC) rating and consumer
advice lines.
Use the OFLC classification system
In Australia, by law, all computer and video games (including
those in arcades) have to be classified by the Office of Film and
Literature Classification (OFLC). Video covers and arcade booths
must clearly display the games classification and consumer
advice which indicates the chief reasons why the game got
its classification (for example medium level violence).
Classifications are:
| Classification |
Meaning |
Impact no higher than
|
Guidelines |
| G |
General |
Very mild |
For general audience |
| G(8+) |
General |
Mild |
Not recommended for use by persons under 15 without guidance
from parents or guardians |
| M15+ |
Mature |
Moderate |
Not recommended for persons under 15 years of age. No legal
restrictions on access. |
| MA15+ |
Mature Restricted |
Strong |
Unsuitable for persons under 15 years of age. Legally restricted
category. |
| RC |
Refused Classification |
|
Exceeds the MA(15+) classification |
For more information about the classification system go to related
YMA topic Classificationscomputer games or contact the Office
of Film and Literature Classification (OFLC) website or phone:
(02) 9289 7100.
Rent and preview the game before purchasing.
Before allowing your child to purchase a computer game, rent the
game and preview it with your child. Dr Craig Anderson has compiled
a checklist for parents to help them avoid purchasing video games
that have features, which research suggests, can cause harm. He
suggests the following ways to tell if a game is potentially harmful:
Play the game yourself, or have someone demonstrate it for you.
Ask yourself the following questions:
- Does the game involve some characters trying to harm others?
- Does this happen frequently, that is, more than once or twice
in 30 minutes?
- Is the harm rewarded in any way?
- Is the harm depicted as humorous?
- Are non-violent solutions absent or less fun than the violent
ones?
- Are realistic consequences of violence absent from the game?
If the answers to two or more questions is yes,
think very carefully about the lessons being taught before allowing
access to those games.
Look for games which provide constructive learning
Once you have eliminated games that have violent or sexual themes,
look for games that provide constructive learning experiences, games
that:
- are more complex that punching, running, jumping or shooting
- encourage group activity
- require the player to come up with strategies, solve problems
and make decisions.
Monitoring computer and video game use
Even though you have taken care in choosing appropriate computer
and video games for your child, there are a number of ways that
you can continue to exert a positive influence.
Make sensible rules about playing computer games
Parents can make a big difference in reducing the risks for their
children by making sensible rules. Be clear with them about what
is acceptable content and what you will not allow them to play.
It is helpful for the child if they have the opportunity to discuss
with you your reasons.
Depending on the age of the child, you may choose to negotiate
with them:
- how much time can be spent playing computer games, setting
a daily or weekly limit
- times at which they are not allowed to play, for example during
meal times or after a certain time at night
- what other activities need to be completed before playing computer
games, for example, homework, sport or music practice, household
chores.
Keep the computer in a public place
In this way you can more easily monitor how much time your child
is spending playing games and the content of the games they are
playing.
Monitor what your children are playing
As much as possible, keep track of the games your children are
playing. Find out where they get games from: in addition to buying
or hiring them they could be getting them from friends, off the
internet or from contacts they have made on the internet.
Exposure to violent and sexually explicit computer games and images
has been linked to emotional and health problems in children. As
with purchasing games, it is a good idea to check games that your
child has got from other sources yourself, particularly if the game
has themes of violence and / or sex.
Discuss what they are playing elsewhere
It is likely that your child will be exposed to many games that
you would not allow in your own home, either at friends homes
or in arcades. Use the opportunity to explain to your child the
potentially harmful effect of playing such games. Discuss with them
the different rules different households may have and be clear about
your expectations of their behaviour whether at home or elsewhere.
Keep communication open
Listen to what your child has to say about the computer and video
games they are playing. Explain the reasons for your viewpoint,
encourage them to question the marketing surrounding the computer
game industry and to start making informed decisions for themselves.
Keep an eye on your childs overall health and wellbeing
Take note of your childs reactions after they have been
playing computer games. Do they become aggressive, frightened or
withdrawn?
Watch out for signs that your child is becoming addicted to playing
computer games. Changes in eating habits, moods, school performance,
interaction with friends and involvement in non-computer activities
might indicate that a problem is developing.

Related topics
Overview of computer and
video games
Choosing good computer and video
games
Violence in computer and video
games
Violent Video Games and
Other Media Violence: Craig Anderson answers FAQs
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