|
Computer and video games were first developed in the 1970s. As
technology and programming improved, games became more accessible
to individuals in their own homes and the industry experienced massive
growth. Australians spent $452 million on computer and video games
in 2001, an increase of 23.6% on the 2000 figures. Microsoft Australia
projected that the revenue gained by the video game industry in
2002 would grow to $678 million.
Many children enjoy playing computer and video games and while
there are benefits to be experienced, there are risks also.
This topic covers:
It does not include educational games which are a
separate topic.

What are computer and video games?
Computer and video games are programs that are designed for recreational
use. They can be used on a variety of platforms, that is on many
different types of machines, systems or devices. Games can be bought
or downloaded from the internet. You can play games on:
- a computer, either Mac or PC
- home consoles used with TV sets. Commonly used systems are
Sony Playstation (PSOne and PS2), Nintendo Game
Cube and Microsoft XBox.
- coin-operated arcade game machines
- handheld game systems. The most commonly used systems are the
range of Nintendo Game Boys with other systems being released
soon by Sony (PSP) and Nokia (N-Gage).
- Palm Pilots (Personal Desktop Assistants PDAs)
- mobile phones.
Various types of games are:
- first person shooter (3D Action, shooter, FPS). The
player holds the gun and shoots other characters. Always violent.
Examples are Quake, Unreal, Soldier of Fortune,
Medal of Honour, Return to Castle Wolfenstein, Grand
Theft Auto: Vice City, Vietcong, Battlefield 1942.
- combat. The players character competes physically,
often through martial arts, with other characters. Always violent.
Examples are Mortal Kombat, Tekken.
- real-time strategy (RTS). The player can strategically
direct battles. Always violent, but not usually graphic. Examples
are: Age of Empires, Command & Conquer, Close Combat.
- role playing. The player goes on a quest of some sort
overcoming obstacles on the way. Usually violent. Examples are:
Diablo, Everquest, Morrowind, Ultima, Baldurs Gate, Dungeons
& Dragons
- adventure. The player follows clues or uses problem-solving
to overcome obstacles and puzzles which must be solved to continue
the story. Can be set in fantasy worlds or ancient times. Rarely
violent. Examples are: Myst, Syberia, Dark Fall, Monkey Island.
- simulators sports, racing or aircraft flight.
The player participates in simulated sporting situations, car
races or flies an aircraft. Some are violent. Examples are: Links,
Sports Car G2, V8 Super Cars, Flight Simulator.
- platform. Relatively simple games, often made for young
children. The player chases or avoids characters by jumping onto
platforms. Examples are Super Mario Brothers, Sonic the Hedgehog,
Donkey Kong.
Benefits of playing computer games
There are many benefits available to children and adults who use
computer and video games in a healthy way. In addition to providing
entertainment, some games can:
- introduce children to computer technology
- give practice in following directions, problem solving and
logic, use of fine motor and spatial skills, visual skills
- provide occasions for parents and children to play together.
Risks in playing computer and video games
There are many risks associated with computer and video games,
which include:
- becoming addicted
- being exposed to violence, particularly practising violent
acts in the first person
- developing or reinforcing negative racial or sexual stereotypes.
Becoming addicted
Often children can become hooked into the fast moving
world of computer games. Excessive exposure to games can lead to
a number of problems, such as poor eating habits, not mixing with
others, poor communication, trouble with school work, social isolation
and not paying attention in class.
A child who is cutting back on:
- the time they spend outside
- being with friends
- playing sports
- other social or club activities
in order to spend more time playing computer and video games may
be at risk of developing an addiction.
Exposure to violence
There is a growing body of research which indicates that playing
computer games where violence is the major theme, is harmful to
children. (See related topics Violence
in computer and video games and Violent
Video Games and Other Media Violence: Craig Anderson answers FAQs)
- Studies find a relationship between violent television watching
and behaviour. Practising violent acts by playing computer games
may contribute more to aggressive behaviour than passive television
watching.
- Game environments are often based on plots of violence, aggression
and gender bias.
- Playing violent video games may be related to aggressive behaviour
(Anderson & Dill, 2000; Gentile, Lynch & Walsh, under
review).
- In many violent games, players must become more violent to
win. In first person shooter games, the player may be more affected
because he or she controls the game and experiences the action
through the eyes of his or her character.
- Some claim playing violent video games provides an outlet for
aggression. This view is not supported by the research.
Development or reinforcement of negative stereotypes
- Women are often portrayed as weaker characters that are helpless
or sexually provocative.
- Villains are often portrayed as coming from ethnic backgrounds
other than Anglo Saxon.
What parents can do
It is helpful to be clear in your own mind about the potential
impact of computer and video games. Dr Craig Anderson, one of the
leading researchers on video game violence, has produced a simple
three point summary, stating:
- learning happens
- content matters
- venting (the theory that players get rid of angry feelings
when they play computer games) doesnt work.
It is important to be aware of what games your children are playing.
Get involved in purchases they are making and use the classification
to guide their choices. Learn as much as possible about the games,
perhaps even playing them with your children. Make clear rules about
what games are and are not acceptable in your home and the amount
of time children are allowed to play them.
See related topic Strategies
for parents around computer and video games.

Related topics
Violence in computer
and video games
Violent Video Games and Other
Media Violence: Craig Anderson answers FAQs
Strategies for parents
around computer and video games
|