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Computer games can provide endless hours of fun for children, and
can offer many interesting and challenging experiences. The problem
is that far too many games have central themes of violence. This
topic covers:

What is violence in computer and video
games
In violent computer and computer games, the child player needs
to perform acts of violence to achieve the end goal of the game
(for example to use an electronic gun to kill opponents). The child
is actively encouraged to identify with the aggressive hero and
to rehearse aggressive acts, and is rewarded for doing so. The person
who is best at the violence wins.
What is the likely impact on children of
playing such games
- teachers and child developmentalists tell us that children learn
better by doing than watching; it could be argued that a child
playing a violent computer and video game will learn the success
of being violent from those games.
- being rewarded for performing violence is likely to increase
the impact.
- violent computer and video games teach skills in "point
and shoot" techniques. The games can help in overcoming the
natural reluctance that most people feel in pointing at and shooting
another human being.
- research is now starting to show that playing violent games
increases the childs willingness to use violence to solve
conflict. Recent reviews of the research literature reveal that
violent video games increases aggressive behaviour in children
and young adults. (Anderson, C A & Bushman, Brad, 2001; Unsworth,
G & Ward T ,2001; Australian Psychological Society, 2000)
See related topic Violent
Video Games and Other Media Violence: Craig Anderson answers FAQs
What can parents do
- help children avoid computer games which have a focus on violence
- choose games that have positive themes (See related topic Choosing
good computer games)
- help children understand and use the classification system,
and choose games that are classified G or G8. (See related topic
Classificationcomputer
games)
- place the computer in a public area of the house and not in
the childs bedroom; join in sometimes
- place limits on the amount of time with screen based media.
Children need time for other activities in the real world.
References
Anderson. Craig A and Bushman, Brad (2001) "Effects of violent
video games on aggressive behaviour, aggressive cognition, aggressive
affect, physiological arousal, and pro-social behaviour: a meta-analytic
review of the scientific literature"
Psychological Science vol. 12(5) September 2001, p353
Unsworth, Gabrielle & Ward T (2001) "Video games and aggressive
behaviour"
Australian Psychologist vol. 36 (3) November 2001 p184
Related topics
Violent Video Games and Other
Media Violence: Craig Anderson answers FAQs
Choosing good computer
games
Games -
selected titles and reviews
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